Modifies the power infantry gain from unit pips.Īdded to infanty fire modifier, a pure multiplier to infantry damage during fire phaseĪdded to infanty shock modifier, a pure multiplier to infantry damage during shock phase Modifies the base cost of infantry units. Modifies the army drill decay rate per year. Modifies the army drill gains while drilling Modifies the rate of army professionalism gained each year. Modifies the army tradition bonus when gained through battles. It was last verified for version 1.28.Īdds to the rate of army tradition gained each year.Īdds to the decay rate of army tradition. Please help with verifying or updating this section. The following examples are mostly positive(green text in game) effects. For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value. However, the effect the modifier value has on its base value can be additive or multiplicative. For example, if you apply infantry_cost = 0.1 and then apply infantry_cost = 0.3, the country will have infantry_cost = 0.4. can_bypass_forts can only be used in the Ages file.Īll modifiers stack additively. Do note, however, most rule modifiers can only be applied in a specific context, i.e.
![critical ops mod menu 1.22 critical ops mod menu 1.22](https://palacioandroid.com/wp-content/uploads/2021/01/Critical-Ops-9.jpg)
These activate features such as Exploration when applied.
![critical ops mod menu 1.22 critical ops mod menu 1.22](https://i.ytimg.com/vi/fSu5asrWDnY/maxresdefault.jpg)
Adding country modifiers to a province scope will not work, and vice versa.Īdditionally, there is a unique type of country modifier called the rule modifier. All modifiers are sorted into one of two internal scopes: country and province.